招聘 I 中国美术学院数字媒体艺术专业诚邀海内外人才 CAADMA Faculty Recruitment
发表时间:2022年10月5日
Faculty Recruitment I Digital Media Arts
1928年春,一代教育家蔡元培先生与林风眠等诸位先师,携手创立中国美术学院的前身国立艺术院,揭开了中国现代高等艺术教育的伟大篇章。
作为一所有近百年历史的著名高等艺术学府,中国美术学院在全球美术院校中位列第一方阵,2017年入选国家首批“双一流”建设高校。在全国第四轮学科评估中,美术学、设计学获评A+,艺术学理论、戏剧与影视学分获A-、B+,在全国首批国家级一流专业评选中,近80%的专业入选国家级一流专业建设点,居全国艺术类院校首位。
中国美术学院立足全球视野,积极谋划学科的迭代升级,希望与同道志士共同探求艺术与设计的终极价值与发展方位,现面向全球诚聘高层次人才,邀请有识、有志、有为的人才加盟我校。
In the spring of 1928, the education grandmasters of a generation, Mr. Cai Yuanpei, Lin Fengmian and other teachers, jointly established the National Academy of Art, the predecessor of the China Academy of Art. It opened a great chapter in China's modern higher art education.
As a famous higher art institution with a history of nearly 100 years, the China Academy of Art ranks first among art academies in the world. In the fourth round of national subject evaluation, fine Arts and Design were rated A+. Art Theory, Drama and Film were rated A- and B+. Among the first batch of national first-class majors in the country, nearly 80% of the majors were selected. It is a first-class professional construction site, ranking first in the national art colleges and universities.
Based on a global perspective, China Academy of Art actively plans the iterative upgrading of disciplines, and hopes to explore the ultimate value and development orientation of art, science and design with lofty ideals. It is now looking for high-level talents from all over the world. We invite knowledgeable, ambitious and promising talents to join us.
专业介绍 INTRO TO CAADMA
本专业响应国家创新发展战略,发挥高校驱动作用,立足网络科技和数字媒体艺术产业,激活设计教育最前线,旨在建立一个艺术与设计、媒体与思想、创新与产业之间交互整合的创新教育枢纽。以“着眼艺科融合、推动跨界教学、打造创新社区、重建设计人文”为教学目标,以“生活即教育,学院即社区,教育即传播,学习即生产”为办学理念,着力打造大数据、智媒体时代的“新包豪斯”设计创新模式。
数字媒体艺术专业是建立在新媒体融合背景下的,跨越设计学、计算机学、传播学和商学的综合性学科。教学研究核心围绕媒体与思想、数字媒体与产业之间的共生关系,对“多维感知”和“媒介交互”领域进⾏探索实验。培养的人才将具有科学艺术、科幻娱乐、商业传媒相结合的思维框架,有能力对未来新兴数媒科技介入人类生活的价值、意义和问题,进行深度的社会责任意识性和思辨性的探讨,能够加速“未来人类生活状态”、“未来人居环境”、“未来数字城市”等行业产业发展,充分有效地运用丰富的数字媒体艺术知识理论及表现手段,从而成为具有开放性、感知性和体验性的统合设计和解决问题的能力、宽厚的人文修养、艺术修养和审美能力的多元化的数字媒体艺术人才。
National First-class Major
BFA focus: Multi-dimensional Perception; Media Interaction
MA focus: ProfessionalDigital Media and Mixed Reality Design
MFA focus: Digital Media and Visual Communication
This major responds to the national innovation and development strategy, plays the driving role of colleges and universities, bases itself on network technology and digital media art industry, activates the forefront of design education. It aims to establish an innovative interactive integration between art and design, media and ideas, innovation and industry. With the teaching goal of "Focusing on the integration of arts and subjects, promoting cross-border education, building an innovative community, and rebuilding design humanities", and with the school philosophy of "Life is education, college is community, education is communication, and learning is production", it strives to create the "New Bauhaus" design innovation model in the era of smart media.
The digital media art major is built on the background of new media convergence and spans the comprehensive disciplines of design, computer science, communication and business studies. The core of teaching and research focus on the symbiotic relationship between media and ideas, digital media and industry, and conducts exploration experiments in the fields of "multi-dimensional perception" and "media interaction". The trained talents will have a thinking framework that combines science and art, entertainment, and commercial media, and have the ability to conduct in-depth social responsibility awareness and speculative discussions on the value, meaning and problems of emerging digital media technology in human life in the future. It can accelerate the development of industries such as "future human living", "future environment" and "future digital city", fully and effectively use rich digital media art knowledge theories and performance methods, so as to become an open, perceptual and diversified digital media art talents with experiential integration problem-solving ability, generous humanistic accomplishment, artistic accomplishment and aesthetic ability.
专业课程 Professional Courses
分为专业教学与项目教学两个模块。其中专业教学模块解决本专业的设计思维与技能训练的问题,项目教学模块主要面向真实问题的具体项目教学。专业教学模块通过开设跨专业交叉课程,实现多学科融合。项目教学模块拓展学生的社会感知、团队协作以及项目执行能力,融入创新创业学分。
专业课程按性质分为“必修”和“选修”两类。“必修”课程为本专业知识的主体构架;“选修”类课程是本专业领域的拓展课程,结合多种形式的国内外学术交流实现跨文化教育拓展。学生可以在四年中的多个时段,按一定要求自主选择课程。
It is divided into two modules: professional training and project practice. The professional training module solves the problems of design thinking and skill learning, and the project practice module mainly faces the specific real projects. The professional training module realizes multi-disciplinary integration through the establishment of interdiciplinary courses. The project practice module expands students' social perception, teamwork ability and project execution ability, and integrates innovation and entrepreneurship credits.
Professional courses are divided into two categories: "compulsory" and "elective". Compulsory courses are the main framework of professional knowledge; elective courses are expansion courses in this professional field, combining various forms of domestic and foreign academic exchanges to achieve cross-cultural education expansion. Students can choose courses independently according to certain requirements in multiple periods of four years.
核心课程 Core Courses
包括数字基础、动态图语、艺术编程、数字拟态、虚拟感知原理、混合现实与环境计算、XR扩展现实与数字传播、社交媒体与数字推广、虚拟世界与科幻构建、用户研究与沟通设计、世界观构建、数字艺术制造。
Including Digital Foundation, Dynamic Graphic Language, Art Programming, Digital Mimicry, Virtual Perception Principle, Mixed Reality and Ambient Computing, XR Extended Reality and Digital Communication, Social Media and Digital Promotion, Virtual World and Science Fiction Construction, User Research and Communication Design, Worldview Construction, Digital art Production.
招募岗位 FACULTY REQUIREMENT
01
1、有深度专业研究实践能力,对混合现实、视觉工业、媒体交互、计算机视觉及算法艺术有较高的创作能力。
2、掌握工具包能力:
引擎:Unity,Unreal
视觉:Blender、Rhino
VFX:AE, Houdini, Nuke, Notch
编程:Processing, Python, C#, OpenFrameworks, Touch Designer, VVVV, HLSL, Html 或其他计算机视觉或交互语言。
3、硕士以上学历,具备国内外一线项目团队经验者优先,海外经历者优先。
4、年龄不超过35岁,国内外享有专业盛誉人士年龄限制放宽。
5、聘任方式:全职特聘,或按照事业编制内用人,聘用制管理。
Professional Faculty for Industry Experts
02
领军教席招募 I 行业顶尖专家
人才需求及条件:
1、面向数字媒体、混合现实、CG视觉等行业领域的海内外高层次拔尖人才
2、具备国内外一线项目团队经验优先,海外经历优先
3、在本领域内具有较高学术成就,具有前瞻性的艺术视野、国际性的影响力、丰富的学术资源,有志于艺术教育事业
4、聘任方式:全职特聘,或按照事业编制内用人,聘用制管理
Discipline Leaders for Top Industry Experts
1. High-level top-notch talents for digital media, mixed reality, CG vision or other related industries
2. Experience in first-line project teams is preferred, and overseas experience is preferred
3. Have high achievements in the field, have a forward-looking artistic vision, international influence, rich academic resources, be interested in art education, and have the potential of leading talents in the discipline
4. Appointment method: full-time appointment
待遇说明 TREATMENT
根据《中国美术学院关于引进人才和智力的若干规定》(国美院发〔2019〕1号)规定,学校为全职引进高层次人才提供人才引进费或人才专用房等待遇。人才引进费和人才专用房两项待遇不可同时享受。各层次人才待遇见下表:
层次 |
人才引进费 |
第一层次 |
400万元 |
第二层次 |
300万元 |
第三层次 |
240万元 |
第四层次 |
180万元 |
第五层次 |
50~150万元 |
备注 |
1.在学校人才专用房留有存量的前提下,申请人才专用房须符合国家和浙江省相应的分房政策和条件,按照省直房改办审定价格购买。 2.由学校确定为高层次人才引进的,进校工作后兑现相关待遇,如进校后又申报成为国家级或省级人才计划(项目)的,其所获资助经费如高于人才引进待遇的,就高享受。 3.第一层次引进的人才如选择人才专用房,另一次性配套50万元研创启动费,由引进人才在国家和浙江省规定的科研经费范围内开支。 4.除第一层次外,其他享受人才引进费的人员,不再配套研创启动费。 |
According to the "Several Regulations of China Academy of Art on Introducing Talents and Intelligence" (CAA [2019] No. 1), the school provides talent introduction fees or special rooms for full-time high-level talents. The two benefits of talent introduction fee and talent room cannot be enjoyed at the same time. See the table below for the treatment of talents at all levels:
level |
Talent introduction fee |
first |
4 million RMB |
second |
3 million RMB |
third |
2.4 million RMB |
fourth |
1.8 million RMB |
fifth |
500,000 to 1.5 million RMB |
Remark |
1. On the premise that there is a stock of special housing for talents in the school, applicants for special housing for talents must comply with the corresponding housing policies and conditions of the state and Zhejiang Province, and purchase them at the price approved by the provincial housing reform office. 2. Those who are determined by the school to be introduced as high-level talents will be rewarded with relevant treatment after entering the school. If they apply for a national or provincial talent plan (project) after entering the school, the funding they receive will be higher than the treatment for talent introduction. Yes, enjoy it. 3. If the first level talents choose housing, start-up fee of 500,000 yuan will be provided, and the introduced talents will be paid within the scope of scientific research funds stipulated by the state and Zhejiang Province. 4. Except for the first level, other personnel who enjoy the talent introduction fee will no longer be matched with the start-up fee for research and innovation. |
应聘程序 HOW TO APPLY
应聘者需提供以下资料:
1. 详细个人简历,应包括自大学开始至申请时时间不间断的教育经历、科研经历和教学经历,以及个人论文、著作和作品清单。
2. 本人代表性创作作品3-5项及论文(论著)3-5篇(部)。对非艺术实践类专业创作作品不作要求。
3. 应聘岗位的工作思路与工作目标,希望学校提供的工作、生活条件及其它需要说明的情况。
以上材料文本以电子邮件方式邮寄至邮箱 0122034@caa.edu.cn 抄送yuz@caa.edu.cn
Candidates are required to provide the following information:
1. A detailed resume including educational experience, research experience and working experience, as well as a list of personal papers, books and works.
2. 3-5 representative works and 3-5 papers (dissertations). There are no requirements for creative works for non-art practice majors.
3. The proposal for the jobs and goals. Working and living conditions requirement that hope we provide.
The above materials mail to e-mail 0122034@caa.edu.cn CC yuz@caa.edu.cn
更多本专业情况请阅读:
培养创造新世界的人|数字媒体艺术-中国美术学院国家级一流专业建设